Now that Summer is almost over, it’s time for a postmortem review of my Summer of Code, including what I learned, my frustrations, what I enjoyed, and what I plan to do differently next time.
After four long weeks, the Animalien Invaders 2D laser defender / vertical shooter game is finally complete. And with it, so is my Summer of Code 2019 adventure. I added a ton of new features to the game this week, tying it all together into one pretty little package.
The Animalien Invaders game is almost complete! This week we added new paths, enemy waves, and a health and damage system so firing missles actually does something.
Here’s a little refresher, just in case you missed Part 1 last week: Animalian Invaders is a 2D laser defender game. The idea is that animal aliens are attacking Earth […]
It’s time for a few more levels, audio, improved gameplay experience, and all the other finishing touches for the Summer Break block breaker game.
It’s time for a few more levels, audio, improved gameplay experience, and all the other finishing touches for the Summer Break block breaker game.
I started developing a summer-themed classic arcade block breaker game in Unity. It features 2D colliders, triggers, rigidbody components, and more!
The 2D game design adventure in Unity continues, featuring a user interface for the Number Wizard game as well as a new choose your own adventure game.
Week 1 of my Summer of Code was a success! It included a great refresher of C#, Unity, and Visual Studio before moving into my first text-based C# game.
I’m back and ready for another exciting coding adventure! Join me over the next 8 weeks for my Summer of Code as I dive into game design and development, coding in C#, and working in Unity.