Now that Summer is almost over, it’s time for a postmortem review of my Summer of Code, including what I learned, my frustrations, what I enjoyed, and what I plan to do differently next time.
It’s hard to believe that in just a few days, I’ll be 32. Instead of worrying about getting older, I’m finding new reasons to celebrate my birthday by challenging myself to complete 32 goals over the next year.
After four long weeks, the Animalien Invaders 2D laser defender / vertical shooter game is finally complete. And with it, so is my Summer of Code 2019 adventure. I added a ton of new features to the game this week, tying it all together into one pretty little package.
The Animalien Invaders game is almost complete! This week we added new paths, enemy waves, and a health and damage system so firing missles actually does something.
Here’s a little refresher, just in case you missed Part 1 last week: Animalian Invaders is a 2D laser defender game. The idea is that animal aliens are attacking Earth […]
It’s time for a few more levels, audio, improved gameplay experience, and all the other finishing touches for the Summer Break block breaker game.
There are so many amazing educational podcasts that let you listen and learn while going about your daily routine. Here are a few of my favorites.
It’s time for a few more levels, audio, improved gameplay experience, and all the other finishing touches for the Summer Break block breaker game.
Running a business is really expensive, not to mention time-consuming. It’s easy to get completely overwhelmed by the sheer number of things that there are to do any any given […]
I started developing a summer-themed classic arcade block breaker game in Unity. It features 2D colliders, triggers, rigidbody components, and more!